﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model
{
	/// <summary>
	/// 参与者类型（类型来自Actor type）
	/// </summary>
	public enum EnumActorType
	{
		/// <summary>
		/// 人物
		/// </summary>
		Human = 0,
		/// <summary>
		/// 幸存者
		/// </summary>
		Survivor = 1,
		/// <summary>
		/// 僵尸
		/// </summary>
		Zombie = 2,
		/// <summary>
		/// 任务创建者
		/// </summary>
		TaskCreator = -1,
	}
}
